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A Student Project

Battle Bears

Responsibilities : Unity3D Game, AI & Network Programming. 

Team : Myself

Duration:   5 Weeks

Programming : C#

OTHER tools :  Photon Unity

     Battle Bears is a Unity3D 5 game that is written in C#. This game is a 3rd Person, Capture the Flag game. In this project we learned how to use a simple Pathfinding plugin in Unity called NavMesh. We utilized this for the Bears to find their way around the map especially when there's an available Flags to capture. I also implemented a simple AI that if its a different team of Bears, they should shoot it, as well as the simple usual stuff in Unity like Ray-casting. We also used a networking plugin called Photon Unity, we were able to connect online in the Photon Server with our corresponding ID they provided. All this is done in a Object Oriented Programming pattern where bears all Inherit to a single base/mother C# class. 

The PREVIEW

Location Vancouver, BC. Canada

Phone 604-710-7626

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(c) Clinton Ramonida '2017

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